Strahinja Jovanović is currently a student of graphic design at Academy of Fine Arts and Design in Slovenia, Ljubljana. Born in Serbia in 1999, he finished elementary school and high school in Kruševac. He also went to “Hartija”, private school of Arts in Kruševac, where he studied painting. Learning Art and Design from young age has taught him a lot about visual thinking, but that was not his only passion. His interest in mathematics and physics has moved him to study natural sciences in High School, which as he says “helped him in developing his design and learning how to incorporate different subjects in domain of visual world”.
Awards
Graphis Gold
2025
Graphis Silver
2025
The City of Zagreb International Competition | 3rd Place
2025
Rektorjeva Nagrada
2024
Graphis Silver
2024
Graphis Gold
2024
Mladina Magazine
2022
Graphis Honorable Mention
2022
Graphis Silver Award
2021
Exhibited on Aalto University
2021
Exhibited on Aalto University
2020
Armour Games
2019
Skopje Design Week 2017
2015
Petnica Design Seminar
2015 - 2019
Selected Work for:
Futura DDB
2021 -
Academy of Fine Arts and Design
2018 -
Aalto University
2020 -
Toplarna Tezno Maribor
2025
The City of Zagreb
2025
Faculty of Architecture
2024
Quantstamp
2022
Quantstamp
2022
Quantstamp
2022
WinWin
2022
Mladina
2022
Faculty of Architecture Ljubljana
2022
Wnext Ventures
2021
Visualising Knowledge
2021
Sahovska Zveza Slovenije
2021
Ekten
2021
Armour Games
2019
Outfit 7 Talent Camp
2019
Petnica Design Seminar
2015 - 2019

Tapio reimagines the Finnish forest god as an animated character. Created during a workshop at Aalto University, the project explores how movement can convey emotion, transforming ancient mythology into contemporary visual storytelling.

Tapio
Aalto University
2020

Through Tapio, the project investigates the relationship between character design and emotional expression. Each gesture, movement, and stillness is crafted to communicate the forest god’s connection to nature—powerful yet serene, ancient yet present.

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Tapio is not simply an illustration; it is a living character shaped by its environment. The animation explores how the forest god embodies the spirit of the woods—its rhythms, its moods, and its quiet, enduring presence.

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In Finnish mythology, Tapio is the god of the forest—a powerful, ancient spirit who watches over the woods and all who dwell within them. In 2020, during a workshop at Aalto University in Finland, Strahinja Jovanović took on the challenge of bringing this mythological figure to life as an animated character. The project was an exploration not just of animation technique, but of how movement itself can convey emotion, character, and meaning.

Tapio is more than a simple character design. It is a study in how we understand mythological figures—not just through what they represent, but through how they move. The forest god of Finnish tradition is a figure of quiet authority, deeply connected to the rhythms of the natural world. Strahinja’s animation seeks to capture this essence: Tapio moves with a deliberate slowness, a weight that speaks to age and endurance. There is strength in the character’s stillness, and a gentle fluidity in its gestures that suggests a being in harmony with its environment.

The workshop context at Aalto was significant. Finland’s relationship with its forests is deeply cultural; the woods are not merely landscapes but living presences in Finnish identity and folklore. Tapio, as a figure, represents this relationship—the respect, the reverence, the sense that the forest is inhabited by spirits that must be acknowledged. For Strahinja, working on this character in Finland itself offered an opportunity to immerse in the cultural context that gave rise to the myth.

The animation process focused on emotional expression. Rather than creating a character defined by action, Strahinja explored how Tapio’s presence could be conveyed through subtlety. A shift in posture, a turn of the head, the movement of hands through space—these small gestures become the language through which the forest god communicates. The character does not need to speak; its emotions are written in its movement.

This approach reflects a broader interest in how animation can be used for character study rather than narrative. Tapio is not a story; it is a portrait. The viewer is invited to spend time with the character, to observe, to interpret. The animation becomes a meditation on what it means to embody a spirit of place—to be a presence that is felt rather than explained.

The project also engaged with the technical challenges of character animation. Strahinja experimented with frame rates, easing, and timing to achieve the desired emotional register. The final character moves at a pace that feels organic, unhurried, responsive to an internal rhythm that mirrors the forest itself.

Tapio is ultimately a project about connection—between mythology and animation, between Finnish cultural heritage and contemporary design practice, between the artist and the subject. For Strahinja, working at Aalto University in 2020 was an opportunity to explore these connections in a context rich with meaning. The character that emerged is both a tribute to the Finnish forest god and a reflection on how animation can bring ancient stories into new forms.

Through Tapio, a spirit of the woods continues to move, to breathe, to be present.