Strahinja Jovanović is currently a student of graphic design at Academy of Fine Arts and Design in Slovenia, Ljubljana. Born in Serbia in 1999, he finished elementary school and high school in Kruševac. He also went to “Hartija”, private school of Arts in Kruševac, where he studied painting. Learning Art and Design from young age has taught him a lot about visual thinking, but that was not his only passion. His interest in mathematics and physics has moved him to study natural sciences in High School, which as he says “helped him in developing his design and learning how to incorporate different subjects in domain of visual world”.
Awards
Mladina Magazine
2022
Graphis Honorable Mention
2022
Graphis Silver Award
2021
Exhibited on Aalto University
2021
Exhibited on Aalto University
2020
Exhibited on Academy of Fine Arts and Design
2020
Armour Games
2019
Skopje Design Week 2017
2015
Petnica Design Seminar
2015 - 2019
Selected Work for:
Futura DDB
2021 -
Academy of Fine Arts and Design
2018 -
Aalto University
2020 -
WinWin
2022
Mladina
2022
Faculty of Architecture Ljubljana
2022
Wnext Ventures
2021
Visualising Knowledge
2021
Vizualna Pismenost
2021
Sahovska Zveza Slovenije
2021
Stelem
2021
Ekten
2021
Armour Games
2019
Outfit 7 Talent Camp
2019
Petnica Design Seminar
2015 - 2019

The game is intended for 2 to 4 players. On the beginning of the game, every player chooses with which color he wants to play and puts all his cards on the back face so that you can not see roads. After that player picks up the black cards and puts them on the table so that he can make an obstacle to other players with them. When player puts the black cards, he chooses one card of the ones that he flipped and puts it on the corner of the table.

Kvadropol | 2015
Petnica Science Center
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During one move, player can choose one card from his deck and put it on the table. Also during one move player can choose and activate special card that depending on the meaning, creates and obstacle to other players. On the table there are also fields that can not be filled out with special cards, and those fields are marked on the table with gray color. The goal of that game is to come to the center of the table where the card with white cross is put.

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Authors: Sonja Jovanović, Strahinja Jovanović, Marko Gavrilović, Milica Jokić, Nikoleta Radišić

*Petnica Design Seminar

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