Strahinja Jovanović is currently a student of graphic design at Academy of Fine Arts and Design in Slovenia, Ljubljana. Born in Serbia in 1999, he finished elementary school and high school in Kruševac. He also went to “Hartija”, private school of Arts in Kruševac, where he studied painting. Learning Art and Design from young age has taught him a lot about visual thinking, but that was not his only passion. His interest in mathematics and physics has moved him to study natural sciences in High School, which as he says “helped him in developing his design and learning how to incorporate different subjects in domain of visual world”.
Awards
Graphis Gold
2025
Graphis Silver
2025
The City of Zagreb International Competition | 3rd Place
2025
Rektorjeva Nagrada
2024
Graphis Silver
2024
Graphis Gold
2024
Mladina Magazine
2022
Graphis Honorable Mention
2022
Graphis Silver Award
2021
Exhibited on Aalto University
2021
Exhibited on Aalto University
2020
Armour Games
2019
Skopje Design Week 2017
2015
Petnica Design Seminar
2015 - 2019
Selected Work for:
Futura DDB
2021 -
Academy of Fine Arts and Design
2018 -
Aalto University
2020 -
Toplarna Tezno Maribor
2025
The City of Zagreb
2025
Faculty of Architecture
2024
Quantstamp
2022
Quantstamp
2022
Quantstamp
2022
WinWin
2022
Mladina
2022
Faculty of Architecture Ljubljana
2022
Wnext Ventures
2021
Visualising Knowledge
2021
Sahovska Zveza Slovenije
2021
Ekten
2021
Armour Games
2019
Outfit 7 Talent Camp
2019
Petnica Design Seminar
2015 - 2019

Fussil Design Vases translate digital cellular automata into tangible objects. Generated by algorithms inspired by Turing's morphogenesis and Conway's Game of Life, each vase is 3D printed in clay—a physical manifestation of nature's embedded logic.

Fussil Design Vases
Academy of Fine Arts and Design
2025

The designer sets parameters; the algorithm generates form. A 3D clay printer brings the digital into the physical, producing vases in varied sizes, colors, textures. A collaboration between human, code, and material—design as emergence.

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What emerges when cellular automata meet clay? Fussil Design Vases answer with organic forms, intricate textures, structures that feel both ancient and futuristic. Digital fossils, excavated from code, printed into the world.

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How does nature design objects? What are its elements of design? Does it follow an embedded algorithm—the building block of life? These questions, first explored in Strahinja Jovanović's master's thesis, find material form in Fussil Design Vases. The project is a translation: from digital cellular automata to physical clay, from the logic of growth to the texture of the handmade, from the virtual to the tangible.

The vases are generated by Fussils, a digital tool developed as part of the thesis. Fussils unifies and creates new cellular automata, drawing on Turing's reaction-diffusion systems, Conway's Game of Life, and the broader tradition of morphogenetic design. The name itself bridges past and future: fossus (excavated) and futurus (future)—suggesting forms that are at once unearthed and emergent, ancient and not-yet.

In the digital realm, Fussils produces dynamic 2D and 3D forms: cellular arrangements, tissue-like structures, patterns that pulse with the logic of growth. The designer controls parameters—cell size, diffusion rates, interaction rules—while the algorithm generates outcomes that are never fully predictable. It is a process of co-creation, where human intention meets computational emergence.

The vases represent the next step: returning these digital forms to the physical world. Using a 3D clay printer, Strahinja produced a series of vases in diverse sizes, colors, and textures. The printer, a tool of precision, becomes a collaborator in a process that also involves the unpredictability of clay, the variability of firing, the material's own agency. The result is an object that carries the trace of code and the warmth of the hand, the logic of algorithm and the texture of earth.

The forms themselves are varied. Some suggest biological structures—cells dividing, tissues forming, organisms taking shape. Others evoke geological processes—erosion, sedimentation, the slow work of time. Still others are abstract, existing somewhere between the organic and the architectural, the natural and the designed. Each vase is unique, a product of the parameters that generated it, the material that shaped it, the decisions that guided its making.

The project is situated within a broader inquiry: how can we shift from designing alongside nature to co-designing with it? This is not about mimicking natural forms, but about engaging with the processes that produce them—the algorithms that shape life, the rules that generate complexity from simplicity. Fussil Design Vases are artifacts of this engagement, objects that embody the possibility of a design practice that is symbiotic, adaptive, in dialogue with the natural world.

The urgency of this approach is underscored by the context of climate change and rapid technological transformation. If design is to respond to the challenges of our time, it must learn from the systems that have sustained life on this planet for billions of years. Fussil Design Vases propose one way forward: not nature as resource, but nature as model; not nature as object, but nature as process; not design against nature, but design with nature.

In the end, the vases are both objects and provocations. They are beautiful—their forms intricate, their textures varied, their presence quiet but insistent. But they are also arguments: for a design practice that is less about control and more about collaboration, less about imposition and more about emergence, less about the human and more about the more-than-human. They are fossils of a future we are only beginning to imagine.